AI Insights · Timothy · July 2021
Top 5 Third Person Games on Android in South America in Q2 2021
Discover the performance trends of the top 5 third person games on Android in South America during the second quarter of 2021, including key metrics such as downloads, revenue, and active users.
Throughout the second quarter of 2021, the top five third person games on Android in South America exhibited varied performance trends in terms of downloads, revenue, and active users. Let's dive into the data provided by Sensor Tower to understand how each game fared.
Free Fire from Garena International I demonstrated impressive performance with weekly revenue steadily increasing, peaking at approximately $661K in the final week of June. Weekly downloads showed fluctuations, reaching a high of around 1.2M in mid-April and stabilizing to roughly 788K by the end of June. Weekly active users saw a slight decline, starting at 43.2M at the end of March and ending at 44.2M in late June.
PUBG MOBILE by Level Infinite saw a varied trend in weekly revenue, peaking at about $154K by late April before declining to around $88K by the end of June. Downloads peaked at 230K in early May and settled at around 110K by the end of June. Active users fluctuated, starting at 1.27M in late March and decreasing to 1.09M by the end of June.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced an increase in weekly revenue, peaking at $145K in the final week of June. Downloads remained relatively stable, averaging around 84K throughout the quarter. Active users showed a positive trend, starting at 396K at the end of March and growing to 482K by the end of June.
Saint Seiya Awakening: KOTZ by Yoozoo (Singapore) Pte. Ltd saw fluctuations in weekly revenue, peaking at $81K in late April and ending at approximately $67K in the final week of June. Downloads were relatively low, averaging around 5K throughout the quarter. Active users remained stable, starting at 393K in late March and maintaining a similar level of around 390K by the end of June.
Finally, PK XD: Fun, friends & games by Afterverse Games showed a significant increase in weekly revenue, peaking at $89K in early June. Downloads remained strong, averaging around 450K throughout the quarter. Active users displayed a positive trend, starting at 4.25M in late March and reaching approximately 4.07M by the end of June.
For more detailed insights and data, visit Sensor Tower.